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 Route combos

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PostSubject: Route combos   Mon Jun 29, 2009 1:24 am

hook, screens,drags, posts, steak, INS/DIGS, PA, quick passes deep passes...ect
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PostSubject: Re: Route combos   Thu Jul 02, 2009 6:35 am

1.) Flat, Streak, CornerReads:Flat, Corner, Streak
2.) Swing (the outside route in Verticals), Streak, SlantReads:Swing, Slantm Streak
3.) Streak, Curl, SpotReads:Spot, Curl, Streak
4.) Curl, Smash, Streak Reads:Smash, Curl, Streak
5.) Streak, Crossing Route, Swing Reads:Swing, Crossing Route, Streak
6.) Streak, Curl, Post Reads:Curl, Post, Streak
7.) Streak, Out, Curl Reads:Curl, Out, Streak
8.) Curl, Smash, Corner Reads:Smash, Curl, Corner
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PostSubject: Re: Route combos   Thu Jul 02, 2009 7:00 am

Introduction:

There have been quite a few guides posted on the internet to help people out on offense. All of the ones I have seen have focused on specific plays. What this does is make a few playbooks very popular (Pitt., TB., Run Balanced, etc). My guide will focus on passing concepts instead of individual plays. My goal is that players will be able to apply these passing concepts to any PB. Also, passing concepts work in most every edition of madden, so if you learn these concepts you will already have an offense for next year.
While I am not focusing on specific plays it is still easiest to show these concepts through certain plays and formations. So, each concept will be labeled as follows:
Name of Passing Concept
Description of Formation (this lets you know if it is for I-Form: Pro or Gun Snugs Flip)
Name of Play (I will be using the Tampa Bay playbook, but these concepts can be found/created in any playbook)
Setup
Reads
Why It Works

I will start with concepts that most everyone should know and the concepts will steadily get more and more complex.

1.) Curl Flat
Formation:
Any Formation (in a two back formation or a formation with only one reciever on one side just put the back on a route in the flats)
Play:
Gun: Spread Curl Flats
Setup:
Run this on the wide side of the field.
Leave as is, if you can't get the flat route+curl combination in a play put the slot on a quick-out and the outside WR on a curl.
Reads:
Against Zone: Read the CB on that side if he drops down to the flats hit the curl, if he covers the curl hit the flats.
Against Man: Hit the curl as he turns, or if you used the used the quick-out option, hit the quick-out right after his cut.
Why It Works:
Most zone defense either have a buzz zone (purple zone) or a flat zone (light blue zone) on the sideline and a defender can't cover two routes. If the defense has both a flat and buzz zone on one side of the field the defenders will still get sucked down into the flat route for just a second letting the curl get open. If they don't they are in a Cover 2 defense, so a streak by the TE will be open. Or they only have one defender in a hook zone (yellow zone), so a slant, quick-in, or drag by a WR on the opposite side of the field will get open.

2.) Drag (or Quick-In) Curl
Formation:
Any formation with two WRs on the same side (the right side of I-Form: Pro or either side of Gun: Spread)
Play
Gun: Spread Curl Flats
Setup:
Slot WR Curl
Outside WR Drag or Quick-In (doesn't make much of a difference really personal preference)
Reads:
Read the LBs or NB in hook zones, they will either drop back with the curl or stay down with the drag, just hit which ever one they don't cover. Against man the curl is open when he turns and the drag is open pretty soon after he makes his break.
Why It Works:
The same concept as Curl-Flats is being used it is just being used inside instead of outside.

3.) Corner-Streak-Flat
Formation:
Any formation with three WRs on the same side (the right side of I-Form: Pro, SB Bunch, or Gun Spread)
Play
Gun: Spread Smash Corners
Setup:
Streak the right outside WR
HB on a slant to the right
Reads:
Look at the flats, then where the buzz zone is, then deep.
Why It Works:
To cover this with zone it is necessary to have a buzz zone, a flat zone, and be in a Cover 3 or Cover 4. So, covering this takes a minimum of six defenders (three from the Cover 3, one for the buzz zone, and two for the flats, no play only has one flat defender). So, rarely are defenses set up to stop this. If they are a simple curl-flat combination the other side will be open. Against man the corner and slant are open.

4.) Streak Fade
Formation"
Any formation with two WRs on the same side (the right side of I-Form: Pro or either side of Gun: Spread)
Play:
Gun: Spread Smash Corners
Setup:
Streak the Slot WR, place the outside WR on a smart-routed wheel route
Block the HB (this just prevents him from interfering with the passing concept and is just done for demonstrational purposes)
Reads:
Watch the SS. If he drops down it is Cover 3, hit the streak by precision passing (precision pass by holding the left trigger) down and inside. If the SS runs to the sideline it is Cover 2, pass lead (pass lead with the directional Pad)inside for the streak. If the SS drops straight back it is Cover 4, pass lead down on the streak and manually turn the WR around (this does not have to be a rocket catch, this catch is really easily done). The outside WR is mainly used to pull deep zones to the sideline, but can also be rocket catched. This passing concept is countered by Cover 2 Man, but a simple out-route by the back can be man this year.
Why It Works:
The Outside WR pulls the deep zones to the sideline while the inside WR attacks the seam.

5.) Smash Corners
Formation:
Any formation with two WRs on the same side (the right side of I-Form: Pro or either side of Gun: Spread)
Play
Gun: Spread Smash Corners (you need to find a play with a smash route (which is a few yards shorter than a regular curl) on the outside for this to work really well, but a regular curl is o.k.)
Seup:
Block the HB (this just prevents him from interfering with the passing concept and is just done for demonstrational purposes)
Reads:
The reads are a bit more complicated, but not to bad. Watch the SS. If he drops down the defense is in a Cover 3, so hit the Corner Route (either when it hits where the Buzz zone should be or precision pass down and inside right before he breaks). If the the SS goes towards the side line precision pass down and inside on the corner right before it breaks. If it is a Cover 4 or Man hit the smash route. If you can rocket catch the corner should be easier to catch than usual cause the smash route pulls the buzz zone down a little.
Why It Works.
To defend the Corner you need to call Cover 4 or Cover 2 Man, but that leaves the smash open.

6.) Drag Slant
Formation:
Any formation with two WRs on the same side (the right side of I-Form: Pro or either side of Gun: Spread)
Play:
Gun: Spread Smash Corners
Setup:
Slot WR on a Drag
Outside WR on a Slant
Block the HB (this just prevents him from interfering with the passing concept and is just done for demonstrational purposes)
Reads:
Watch the middle of the field. The Slant should be open after the drag pulled the hook zone defender towards the opposite sideline. If the slant isn't open then the drag will be under the hook zone on the opposite side of the field. Against man the WRs will simply outrun their defenders.
Why It Works:
This passing concept uses a high-lo concept. The hook zones cannot possibly cover the two routes because the routes are run at different levels.

7.) Deep-In Quick-In
Formation:
Any formation with two WRs on the same side (the right side of I-Form: Pro or either side of Gun: Spread)
Play:
Gun: Spread Smash Corners
Setup:
Slot WR on Deep-In
Outside WR on a Quick-In
Block the HB (this just prevents him from interfering with the passing concept and is just done for demonstrational purposes)
Reads:
Watch the middle of the field. The Hook Zone defenders will either drop down to cover the quick-in or drop back to cover the deep-in. Just pass to the open WR.
Why It Works:
This passing concept uses a high-low concept. The hook zones cannot possibly cover the two routes because the routes are run at different levels.

8.) Curl Smash/Out Option
Formation:
Any Formation with two compressed WRs (either side of Gun: Snugs Flip or the left side of Singleback Doubles)
Play:
Gun: Snugs PA Slot Options
Setup:
Place the right outside WR on a curl
block the HB
Reads:
The option route will be a smash against zone and be open. Against man it will be an out-route.
Why It Works:
Against zone the hook defender can't cover both high and low so the smash will be open. Against man the defender can't keep up with the WR after his break.

9.) Z Spot
Formation:
Any formation with the play Z Spot
Play:
I-Form: Pro Z Spot
Setup:
TE on a curl
Block the HB (this just prevents him from interfering with the passing concept and is just done for demonstrational purposes)
Reads:
Watch the middle of the field. The Hook Zone defenders will either drop down to cover the spot route or drop back to cover the curl. Just pass to the open WR.
Why It Works:
This passing concept uses a high-low concept. The hook zones cannot possibly cover the two routes because the routes are run at different levels.

10.) Texas or Circle
Formation:
Any formation with a Texas Route (looks like a sideways V run by the back) or the Circle Route (looks like a backwards C run by the back)
Play:
Gun: Spread Curl Flats
Setup:
None
Reads:
Watch the HB. Throw the ball as soon as he cuts inside (for the circle route throw it when he cuts up field) the pass lead is up to you. Against man throw after he has beaten his man (same for the circle route).
Why It Works:
No defender can follow the HB because of how sharp his breaks are.
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PostSubject: Re: Route combos   Thu Jul 02, 2009 7:00 am

These plays can be found in the NE playbook, but yet again it is the concepts that matter.

11.) Wide Wheel
Formation:
Anyformation with the Wide Wheel Route where the Wide Wheel Can be Motioned
Play:
Gun: Bunch Wk Verticals
Setup:
Flip the Play so the Wide Wheel is on the Wide Side of the field
Reads:
If the defense is in zone motion the route and hike while the reveiver is in motion. Then bullet the ball to the WR. If man I would recommend another route.
Why it Works:
The Defender won't follow the motioned route in a zone defense.

12.) Clown Route
Formation:
Any formation with the Clown Route
Play:
Gun: Snugs PA X Clown
Setup:
Block the RB
Flip the play so the Clown Route is on the short side of the field
Reads:
Just wait for the Route to go over the FS.
Why It Works:
Unless the Defense spreads the safeties the FS won't drop back far enough to cover the Clown Route

13.) Motioned Slant
Formation:
Any formation where a WR can be motioned to the sideline
Play:
Gun: Bunch Wk Verticals
Setup:
Plce the outer-right WR on a out-slant
Motion the WR and hike while he is in motion
Reads:
Bullet a high precisson pass after the WR has gone about 7-8 yards.
Why it Works:
Zone defenders won't follow the route while it is motioned and man defenders can' keep up.

14.) Delayed Curl
Formation:
Any formation with a Delayed Curl
Play:
Gun: Spread Corner strike
Setup:
Streak All the WRs
Reads:
Simply wait till the WR heads upfield and bullet the ball
Why it Works:
The zone defenders will have dropped back to far to cover the curl by the time the HB heads upfield. Against man the defender will be out of posistion to cover the RB.

15.) Smart-Route Corner Routes
Formation:
Any formation with Corner Routes that can be motioned to the sideline
Play:
Gun Bunch TE: Mesh
Setup:
Smart Route the Corner Route
Streak the Inside WR
Motion the Corner to the sideline and hike the ball before the WR sets.
Reads:
Just Precission Pass a bullet high and outside after the WR has gone about 5 yards upfield.
Why It Works:
Zone defenders won't follow the route while it is motioned and man defenders can' keep up. Since it has a steeper slope the Route tends to get more yards thatn the motioned slant.

16.) Zig-Zag
Formation:
Any formation with the Zig-Zag Route
Play:
Gun: Spread FL Hook
Setup:
None
Reads:
Against man just wait for the WR to make his cut. Against Zone the WR will find a hole sometime during the route.
Why It Works:
The cut destroys man. In zone however this is just a great complenementary route. It runs through hook zones (requires at least two hook zones to defend) and a flat zone. So, this one route takes three defenders.

That's it for the one route passing concepts. Look for more concepts this weekend.
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